Chapter 134: Invasion
TL;DR
The 'unknown' suddenly turn from inert to hostile, and Jensen’s instant reaction saves Red — in an empty Cinnabar Labs control room, the creatures go silent, then aggressive, hurling rocks, plasma, and flame-like attacks until Jensen’s Houndoom and Haxorus buy Red enough time to emergency-teleport out.
Red becomes the crisis coordinator even while being ordered to leave — outside the lab he triggers a Code White, sends Looker and Tsunemori a priority report, and uses psychic battle calm to steady panicked staff across the building despite Looker warning that a corrupted or dead Red would be 'catastrophic.'
The incident escalates from a lab outbreak into something much stranger: memory gaps, ghosts, dead comms, and reality-bending enemies — Red loses minutes of time, senses Agatha’s clustered ghosts, watches the roof open, and later realizes internet and Pokédex systems are failing just before the attack mutates again.
Artm is apparently impaled by metal erupting from his Pokédex, and Red makes the story’s hardest call — after being auto-teleported away by Abra in panic, Red spirals through grief and contingency planning, then returns to the lab and secretly stores Artm’s body in a container ball rather than accept that his friend is beyond saving.
The second wave isn’t just hostile Unown — it’s surreal fossil-and-debris monsters that ignore normal rules — Red returns to find Agatha fighting a ghostlike black blot, Jensen and Lynn pinning down a Kabutops-skeleton hybrid that burst from a ball, and lab staff struggling against a regenerating mass made of terrariums and autocatchers.
The chapter ends with Red shifting from survivor to investigator-avenger — after helping Charizard use Shadow Claw to finish Agatha’s opponent and the dome finally quiets, he refuses to stand down, tells his battered security team to meet at Sabrina’s gym in 20 minutes, and teleports off to warn the other labs and confront whoever caused it.
The Breakdown
The Empty Room Turns Into an Ambush
Artm leads Red and Jensen into a bare control chamber, and the emptiness feels ominous before anything even happens. Red relaxes his shield just enough to sense the Unown as a faint mental buzz — then they jolt, go still, and instantly become violent, flinging bizarre spheres of matter and energy while Jensen responds with zero hesitation: Houndoom, Haxorus, flamethrower, move.
Code White at Cinnabar
Red emergency-teleports out, gets his bearings, and snaps into protocol mode outside the lab dome. He files a crisp crisis report — hostile Unown, projectile attacks, uncertain threat level — then pushes battle calm into the building from outside, steadying terrified trainers and staff while arguing with Looker, who orders him back and calls him both irreplaceable and potentially catastrophic if corrupted.
Missing Time, Agatha’s Ghosts, and a False All-Clear
While holding the projection, Red notices something deeply wrong: a memory gap, minutes missing, his own thoughts reaching for a thread that isn’t there. The roof opens, Agatha’s ghosts gather with that unmistakable hunger, and then the Unown presence starts vanishing; after a tense check-in with Jensen, it sounds like the immediate danger has passed, though the lab is battered and fossils were somehow revived in the chaos.
Relief Dies the Moment the Tech Fails
Inside the dome, Red finds wreckage, wounded staff, Jensen alive, Artm alive, Agatha exhausted but standing — a fragile little island of relief. Then the details get weirder: Jensen is quietly collecting dead Unown, autocatchers only worked sporadically, internet is suddenly down, and Artm walks over saying something is wrong with the Pokédexes right before spikes of metal erupt from his device through his arm and chest.
Red’s Worst Spiral
Someone yanks Red off balance and Abra panic-teleports him to a field near Bill’s house, leaving him alone with the image of Artm impaled and probably dying. This is the chapter’s rawest stretch: Red screaming in grief, trying to rebuild battle calm around a cracked mind, and reasoning his way toward an awful plan — if Artm can’t be saved conventionally, maybe Red can preserve the body in a container and refuse to let this be the end.
Back Into the Dome, Into Full Nightmare
Red returns to a lab that’s gone from bad to surreal: staff hiding or fighting, blood on the stairs, and battles everywhere. Agatha is locked onto a bloated black ghost-thing that makes Red dizzy to even glance at; Jensen and Lynn are battling a Kabutops-shaped construct that shrugs off capture and attacks with water, electricity, and debris; another team is trying to break down a huge regenerating creature made from terrariums, broken furniture, and even autocatchers.
He Saves Artm First, Then Joins the Fight
Seeing Artm’s body dragged near the walkway with a potion bottle abandoned beside him, Red decides in seconds: no one else can help him now, so he lifts him into the container box and puts future consequences on future Red. Then he pivots hard back into the present — sending Charizard and Nidoqueen after the blocky debris monster, learning the Kabutops-hybrid had burst out of the Ultra Ball Artm was holding, and rushing to Agatha when she says only ghost or dark-type attacks are working on her opponent.
Charizard’s Shadow Claw and Red’s Next Mission
Red mentally steadies Charizard, cues the feel of Shadow Claw, and the dragon tears into Agatha’s black blot until it collapses into a heap of black sand. With Agatha admitting she’s mentally contaminated and badly taxed, the remaining monsters finally come apart, the fossil spawning stops, and the dome goes quiet — but there’s no real resolution, just triage, grief over Noah, and Red deciding this is now far too big to contain. He tells the team to meet at Sabrina’s gym in 20 minutes, says he needs Looker and Bill, and teleports off with one thing burning underneath it all: if Rowan caused this, he’s done holding back.